Internet of Things Maker Education - Mobile Programming Teaching System Program
Globalization blurs the boundaries between countries, accelerates the integration, change and elimination of various industries, living and habits, and the popularization and evolution of technology and networks accelerates this process; 2000 is the era of the Internet. 2008 is the era of smart phones. In the age of the Internet of Things, hardware, software, and the cloud are closely connected to each other and change our lives.
The birth of a new term is driven by new industries, new technologies, and new applications. "APP"-Application, the application plays a key role, and all "Internet of Things" applications are launched through the APP. Therefore, countries around the world have begun to implement "literacy" actions. If you don't understand the "programming language" in the future, it will become the "new illiterate" in the next era. Therefore, the United States promotes "Hour of Code" to encourage young people not only to play mobile phones, but also to learn by themselves. Playing games; Estonia started as the earliest, in 2014, the Year of Code, which was included in the primary school curriculum, and stipulated that the procedural language learning is a compulsory course for the first year; Jakarta, Indonesia, stipulates that the children begin to learn the programming language at the age of seven; South Korea The combination of enterprises began to implement software education for 40,000 primary schools, middle schools and high schools; Japan cooperated with online venture capital companies to regulate primary school program education; China promoted "Internet +" program, and national industry and education invested in talent training in this field. Cultivate "Internet of Things" talent.
Talent cultivation has become the most important issue. Beijing Xinxing Company and Taiwan Aipu Technology have been striving to create a teaching system for “programming the Internet of Things Maker Education System†and strive to be the leader in science and technology education. Aipu has developed ten kinds of patented textbooks and won many international awards. Through further development and application, it will focus on the children's competitiveness and creativity.
"Programming IoT Maker Education System" is a combination of program design, creator, robot, intelligent mobile application development, cloud, and IoT applications. It is built into "Robot ABC", "Programming ABC", and "Action ABC". The six teaching systems of "Creator ABC", "Cloud ABC" and "Internet of Things ABC" provide learning and guidance for elementary, middle, high school, university to the public. Since childhood, they have developed professional skills and creative discoveries. "Live Code" programming language - very similar to the characteristics of English sentences, the ability to build English in the learning process, and the logic and application of the programming language, can be described as a two-track, and can have the ability to construct an APP in a short time. "Live Code" has the advantage of being multi-platform and easy to use. It can also provide students with a guide bridge from "drag-up interface" (such as Scratch) to "professional instruction composition" (JAVA, C++), and let Live Code be " The Internet of Things Education plays a vital role.
In addition, the students are provided with a complete cloud learning platform, so that the students' learning results can be accumulated, and can also be provided as reference materials for other students to refer to, imitate and improve. Of course, I hope that this cloud function can be extended to the industry-university cooperation gathering base. Combining the experience of schools and technology at all levels, we can provide more resources and learning environment to our children, and the children's reaction and creativity can also be rewarded in real time. Providing more ideas for school teaching and technology industry, promoting each other and learning from each other, thus forming a complete and complete "Internet of Things" education system.
The innovation of mobile programming teaching system is also the world's first focus
1. Use the tablet to learn programming languages ​​and develop apps.
The world's first mobile programming technology, which greatly reduces the learning threshold, can develop and generate apps anytime and anywhere through mobile devices, breaking the limits of traditional computer fixed-point development and learning.
Breaking through the tradition of fixed-point learning, following the habits that most people are most familiar with, “one-finger magicâ€, you can learn programming logic, programming language, and create your own mobile application software app, and you can learn anytime, anywhere, regardless of location. Let the students' creativity extend infinitely
2, programming language with cross-platform features
The concept of "programming the Internet of Things Maker Education System" systematically develops all software and hardware teaching software using the same programming language LiveCode. It has cross-platform features and can run on Android, IOS, Linux and other systems simultaneously. At the same time, it can also connect to Tree Meipai, Arduino, Cloud, etc., so it is very suitable for students to learn, and through systematic teaching software, can make students become all-round developers in the Internet of Things era.
3. Systematic learning
The textbooks are independently developed and systematic, suitable for students at all stages of the country, and the learning effects can be accumulated.
4, from entry to professional
Our courses range from early childhood to professional development. Our innovative technology can also support applications from individual to business level.
5, both Coder and Maker
Just learn a programming language and become an all-rounder, from hardware and software to the cloud.
Cross-platform features support Android, iOS, Linux, Windows, Mac, cloud and more
6, programming Internet of Things Maker education system
IOT full education platform integrates mobile and desktop applications, hardware and software, sensors, cloud, Internet of things and other professional skills
Adopting a people-oriented education system to guide and teach, so that children can become the masters of robots.
1. Learn to manipulate robots - train left and right brain potential development
2, guided by robotic creativity - the ability to induce children's creativity and guidance
3, through building block programming and robot task activities - to establish programming logic thinking
4, the new bilingual concept, through story programming and virtual and real three-dimensional space learning - synchronous learning programming language and English
5. Learn through the grammar and the language similar to the English LiveCode programming language - understand the robot's ideas
6, through the Mars Adventures - build a customer base and create a corresponding action software App
7. Linked by Cloud Professor Cloud - Intelligent Creative Development and Future Life
8, by the Cosmic Task Center - link cloud, for big data analysis, sensing intelligent Internet of Things
Beijing Xinxing Teaching Equipment Co., Ltd.
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